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Mixchecker no ilok
Mixchecker no ilok












mixchecker no ilok

  • SIMPLIFY function that recreates the input’s harmonic content with a small amount of oscillators for additive synthesis type sounds - without the warbliness.
  • Input FREEZE function for creating drones, pads or infinite reverb type sounds.
  • Ray Tracing and Allpass based reverb engines.
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  • HCF HOLD mode for creating cross-filtering effects.
  • Filtering and pitch quantization based HCF Keyboard modes to conform the effect to a specific key.
  • Harmonic Contour Filter (HCF) circuit for removing effect components not in tune with the input, a captured harmonic fingerprint, or a set of notes defined using an on-screen keyboard.
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  • Bionic Sustain Resynthesis creates stunningly organic tails, eliminating noisy components from the input for clear, harmonic results free of graininess.
  • Revolutionary new reverberation approach with unique sonic characteristics.
  • You can, of course, still get a more classic frozen reverb flavor, too, by setting SUSTAIN or the Ray Tracing REVERB's SIZE parameter to maximum. They have slight differences in terms of sound and what part of the input they capture, and you can mix between both using the REVERB SOURCE parameter. There are actually two freezers running in parallel, one at the input of the BIONIC SUSTAIN RESYNTHESIZER, and one at the "direct input" of the REVERB section. Because of this, all plugin parameters stay active during FREEZE, for your sonic texture sculpturing enjoyment. Unlike other "infinite reverb" type functions that simply recycle the contents of the reverb, in ADAPTIVERB, the actual input signal before the reverb is captured, and resynthesized in a seamless manner that does not sound looped and is free of warbling artifacts typically associated with such functionality. Using the input FREEZE it takes just seconds to create stunningly organic, evolving drones, pads and ambient textures, that play even without input and are stored with the preset – effectively turning ADAPTIVERB into a unique ambient texture synthesizer. See below for more information on these powerful features. And finally, the HCF can be used to selectively conform the reverb tail to a specific set of pitches, under control of a virtual keyboard. The HCF also features a HOLD function, that allows “freezing” the current filtering effect, so you can apply the timbral/tonal characteristics of one source to the reverb of another, for cross-filtering effects similar to those created with convolution (minus the temporal evolution). The HCF also enables automatically adapting the tail to blend perfectly with the source, or, when applied with negative amounts, suppressing commonalities between the input and the reverb, to “fill just the gaps”.

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    Its primary purpose is to remove those pitched parts from the reverb tail that would clash with the input, for example when the source track had a chord-change, or that would create “mud” or obscure the source too much, limiting the amount of reverb that can be successfully used in a mix. The unique HARMONIC CONTOUR FILTER post-processes the output of the preceding sections.














    Mixchecker no ilok